THEME: Dungeon, Fantasy, Magic
DESIGNER(S): Murat Célébi, Nicolas Degouy
OFFICIAL WEBSITE: Krosmaster: Arena
our goal, in this game, is spend each turn using actions, abilities and/or spells in an attempt to take your opponent’s Gallons of Glory (GG). The first player to lose all his/her team or GG loses. May the best master win.
The first time you set-up Krosmaster Arena, (affiliate link) there is a bit of assembly required. The trees, bushes and crates need to be built (and save yourself some frustration down the road by glueing the crates together). After you put these together, the setup is quicker for later play throughs. Also, there are two sides to the board that offer a bit of variety to your environment.
You assemble your team of Krosmasters by whatever means you choose: one at a time, randomly or by draft. You set them up on your side of the board in order of highest initiative score to lowest (it’s the number in the top left of the card on a lightening bolt). This will establish your “Timeline” for your turn.
Each turn consists of three phases: Tension rises; Character turn; End phase. Before you start your turn, you’ll role the dice to see if Demons of Hours and Minutes is going to penalize you and your Krosmasters. If your roll produces two of the same symbols, then each player loses a GG. However, if you roll two different symbols you are rewarded with “Inspiration” for your characters. Each symbol means something different (i.e. the Shield gives you Armor Power).
In phase two the action picks up. You can move, take actions, cast spells and try to beat the pulp (or GG) out of your opponent’s team. What you can do depends on the character in play’s card, which dictates its action points, movement points and special abilities. You do this with each member of the team you’ve assembled, one at a time, in order of their Timeline.
You can also buy upgrades with little gold Kama coins (which I totally forgot to take a picture of!).
The last phase is really just passing the turn to the next player and bracing yourself for their attack against you.
One thing about this game that really stands out is the quality of it. The figures, their cards, the board and it’s 3D elements and all the little bits and pieces – all of it is just beautiful. This is one good looking game.
I also love the rulebook. That sounds weird, right? It’s a 32 page book, but really on 5 pages are the rules. Inside the book is a series of tutorials, with mini boards set up for you and an opponent to play on while you each learn the game, step by step. It was super helpful and I wish more games did this approach. The only thing we still have trouble with is figuring out the line of sight.
I love this game and would highly recommend it to anyone. You can only play it with two or four players, which doesn’t make it the most playable game, but it’s worth the investment. Also, you can buy more characters in little packs!
Have a suggestion for a board game you’d like to see as a Once A Month Gamer post? Have any questions about this month’s game? Leave a comment down below.